![]() ![]() ![]() Merchants act like other agents (Diplomats, Spies) and can move around the map.Merchants can be trained at a Town or City with at least a Market building present.This scales with the overall level of the Merchant, which is boosted by either surviving a rival Merchant’s buyout or by successfully outpricing another faction’s Merchant on a nearby resource. ![]() Leave your merchant next to the Resource node and they will generate a small amount of income per turn. You train them (you need a Market building in your City or Town) and send them out into the world to look for Resource nodes, marked on the map with a little image of a pile of wood, a pot of wine, or whatever resource is common in that region. Merchants are very simple and work much like they did in Medieval 2: Total War (one of our favorite Medieval strategy games of all time). ![]()
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